AR Tracking

Web AR supports several Web AR tracking technologies: image, world and spatial tracking. You can also create geolocated augmented reality experiences. Web AR technology is supported by 97.43% of browsers worldwide.

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Supported types of AR Tracking

WebAR supports a variety of tracking technologies.

Image Tracking

Image Tracking

Images allow you to position augmented reality content on an image and track this image during the experience.

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Rotation Tracking

Rotation Tracking

Place your floating AR content around the user thanks to the gyroscope of your smartphone.

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World Tracking (SLAM)

World Tracking (SLAM)

Recognizes surfaces such as a table or the floor, and places AR content on them.

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Spatial Tracking

Spatial Tracking

Scan real spaces with your cell phone and position augmented reality content on them.

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Image Tracking

Technology

Robust and innovative technology

Create geolocated experiences and access our tracking systems by accurately placing AR content on your images, surfaces and spaces.

Image Tracking

Image tracking allows you to detect an image or photo in order to place virtual content on it.

The image can be a magazine cover, a poster, a brochure, a business card or anything that has enough identity or texture to be distinguishable.

Image tracking is very useful for gamification of events, enrichment of works of art, digitization of tourist guides and even to bring an artist closer to his fans thanks to the combination of augmented reality and volumetric videos.

Rotation Tracking

Rotation tracking uses the phone's gyroscope to place floating AR content around the user, rather than anchoring the content in the environment./p>

Rotation tracking is perfect for game dynamics such as augmented reality treasure hunts, where the user can better interact with 3D elements by having them floating around them.

To have the augmented reality content appear in front of the user, without the user having to select the surface, you can use Web AR Studio's "automatic loading" option.

World Tracking

World Tracking, also known as SLAM (Simultaneous Location and Mapping), allows you to detect horizontal planes in the environment, and place any type of content on them, which will remain fixed throughout the augmented reality experience.

World tracking offers a full 360 degrees of freedom, allowing you to move, rotate and explore AR content from any angle or perspective.

AR experiences with world tracking are useful for virtual portals or e-commerce products where the user needs the experience to be anchored at a certain point to get the most out of it.

Spatial Tracking

Spatial AR allows you to scan an entire room, facilities or rigid objects to create a 3D representation of the environment. From Web AR Studio you can configure the AR content in the previously scanned space.

Spatial tracking will locate the user in the real environment and will display, accurately anchored in that environment, the AR content that was previously configured in Onirix Studio.

Spatial tracking is very useful for occupational hazard prevention, improving efficiency in industrial machinery maintenance, enriching tourist visits, and virtual reconstruction of deteriorated artworks and monuments, among other use cases.

Geolocated Maps

Web AR allows you to associate a geolocated map to your AR projects. This functionality is very useful for gamification experiences such as augmented reality treasure hunts.

In our documentation you have a tutorial where we show, step by step, what to do to configure and customize an augmented reality treasure hunt with Onirix, Firebase and Vue.

You will be able to use this kind of experiences to draw attention to booths in an event, stores in a shopping mall, different points of interest in a festival, etc. The tutorial includes the code to create the experience that you can download from our Github repository.

Success stories

Web AR in Action

Read what our clients have to say about creating Augmented Reality experiences with Web AR

Durex

VLMY&R

Goiko Grill

Now AR&R

Santa Lucia

Many Worlds

Engen - Quickees Play

MCI

Our Brands

Brands Using Web AR

Image Tracking

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F.A.Q

Frequently Asked Questions

Yes. Web AR technology is compatible with WebXR. Web AR also supports WebXR for iOS. To do this, you must use the Mozilla web browser: WebXR viewer. To make it easier for iOS users to enjoy AR experiences with WebXR without having to use the Mozilla web browser, we are developing Web AR Player. This is an app clip, that is, a web browser encapsulator that allows us to emulate WebXR internally for iOS.

Yes. You can use world tracking for assets to directly display 3D models in augmented reality. See how to do it in Docs.

You can use up to 15 images to ensure that the augmented reality experience does not slow down. If you need to use more, the WebAR player will download an additional 25 MB file to add a preprocessing step that speeds up the detection of each marker. Do you need a more powerful image classifier that allows you to use thousands of images? Write to us.

Use Web AR Markers Quality to check the quality of your image. To select a good image as a marker, follow the recommendations detailed in Docs.

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